This is the less-than-6k-verts spacecraft I made for my January exams.
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Modeling and normal map baking were done in Maya, however most of the details of the normal were painted in 3dCoat, before applying the colour.
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This my first hard surface modeling and texturing work. The normal baking went well,
the texturing looks still a bit gross (as it was done in about 4 hours) but the great texture presets from 3dCoat saved my life 😀
I am not the author of the design. We had to start from an existing concept.
I found the one below inspiring so I started here:
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