This is the less-than-6k-verts spacecraft I made for my January exams.
Modeling and normal map baking were done in Maya, however most of the details of the normal were painted in 3dCoat, before applying the colour.
This my first hard surface modeling and texturing work. The normal baking went well,
the texturing looks still a bit gross (as it was done in about 4 hours) but the great texture presets from 3dCoat saved my life 😀
I am not the author of the design. We had to start from an existing concept.
I found the one below inspiring so I started here:
If you lost yourself in this blogpost, please don’t hesitate du leave your feedback as you pass by 😀
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