Finally I got to show my work on the fantasy character I did for the January exams.
This is the textured, low poly version of my sculpted assassin/mage.
I went through some serious baking problems that had to wait a while before I could fix these.
Since I am busy with the next projects I didn’t push the texturing (3D-Coat) very far.
Just below is what I got after skinning the mesh on an existing, animated rig and testing it in Unity:
This is the final version, which is to be integrated in one of my final projects, for Jun.