C64 Title Screen Pixel Art

pixel art image

This is a little school project that consisted of creating a title screen for an imaginary game that would run on the Commodore 64:

pixel art image

I had to use GangEd’s default color palette and choose the Commodore’s native resolution.

Here is the actual full 160×200 resolution version:

pixel art image

The interesting challenge was that I had to consider the colour clash (in order to save memory usage we are limited to 4 colours per cell of 32 pixels in Multicolor bitmap mode, which means when we add a fifh colour an other one is overwritten). It quickly becomes a very meticulous work… well … after all, this is pixel art.

Kingslayer Zbrush High Poly model

high poly image

For exams reason I didn’t have the time last month to upload the works I’ve been producing, so there will be a couple of things coming up over the next few days.
So first, here is a high-poly 3D character model based on the concept I did a while ago.

high poly image

It is my first human-like character created with Zbrush. It had to adopt a semi-realistic style so no fine details. I enjoyed doing it, the fur on the left shoulder was I bit of a pain though.

Details of the head:

high poly image

The textured low-poly version is coming next (meant to be integrated into Unity), it only needs some more adjustments.