Medieval Game Environment (WIP)

Here is a first overview of my second end year project: a medieval / fantasy scene made with Unity 5.
Time was running out and this is what I managed to do before submitting the work.
Specific shaders were provided to improve the performances on the target platform (GPD-Q9 with Android 4.4).

Everything is there: A landscape generated with WorldMachine, a sky, a castle, a forge, some trees, rocks and medieval props.

 

There are a few things that need to be reworked, like the lighting of the interior as you may have noticed. I also plan to create more foliage, improve some textures and tweak the moods, among other things, so I can bring more variety and harmony to the whole.

 


The Hero Asset

 

To be continued…

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