This is a little school project that consisted of creating a title screen for an imaginary game that would run on the Commodore 64:
I had to use GangEd’s default color palette and choose the Commodore’s native resolution.
Here is the actual full 160×200 resolution version:
The interesting challenge was that I had to consider the colour clash (in order to save memory usage we are limited to 4 colours per cell of 32 pixels in Multicolor bitmap mode, which means when we add a fifh colour an other one is overwritten). It quickly becomes a very meticulous work… well … after all, this is pixel art.