Category Archives: 3D Art

3D modeling

Low Poly Spaceship

This is the less-than-6k-verts spacecraft I made for my January exams.

Modeling and normal map baking were done in Maya, however most of the details of the normal were painted in 3dCoat, before applying the colour.

This my first hard surface modeling and texturing work. The normal baking went well,
the texturing looks still a bit gross (as it was done in about 4 hours) but the great texture presets from 3dCoat saved my life 😀

I am not the author of the design. We had to start from an existing concept.
I found the one below inspiring so I started here:

If you lost yourself in this blogpost, please don’t hesitate du leave your feedback as you pass by 😀
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Kingslayer Zbrush High Poly model

high poly image

For exams reason I didn’t have the time last month to upload the works I’ve been producing, so there will be a couple of things coming up over the next few days.
So first, here is a high-poly 3D character model based on the concept I did a while ago.

high poly image

It is my first human-like character created with Zbrush. It had to adopt a semi-realistic style so no fine details. I enjoyed doing it, the fur on the left shoulder was I bit of a pain though.

Details of the head:

high poly image

The textured low-poly version is coming next (meant to be integrated into Unity), it only needs some more adjustments.

This is Halloween

Hi there!

Let me introduce my first low poly model ever made following a proper workflow.
Sculpted in Zbrush, retopo and texturing in 3DCoat.
This fall I starded Game Art studies in Belgium and this lovely dribbling skull pumpkin is my first school project. So, more is to come…

Happy Halloween!