![](https://ethericpixel.com/wp-content/uploads/2021/05/Render_PebbleSand_sphere_mat54-1024x1024.jpg)
This is one of the refreshing, holiday scenes that typically inspire me (and make me nostalgic when I live far from the ocean). I first tried to process in Substance Alchemist some sand and pebble surface scans I did in Brittany a while ago, but lighting conditions on the field were not perfect and my scans were not good either, so I went for a material study in Substance Designer instead. This is what I came up with.
The material is 100% procedural, created in Substance Designer and rendered in Blender Eevee.
![](https://ethericpixel.com/wp-content/uploads/2021/05/Render_PebbleSand_surface2_mat03-1024x576.jpg)
![](https://ethericpixel.com/wp-content/uploads/2021/05/Render_PebbleSand_surface_mat28-1024x576.jpg)
![](https://ethericpixel.com/wp-content/uploads/2021/05/Render_PebbleSand_surface_clay04-1024x576.jpg)
Lighting turntable
![](https://ethericpixel.com/wp-content/uploads/2021/05/Render_PebbleSand_sphere_mat54_bkg-1024x1024.jpg)
![](https://ethericpixel.com/wp-content/uploads/2021/05/Render_PebbleSand_sphere_clay07_bkg-1024x1024.jpg)
![](https://ethericpixel.com/wp-content/uploads/2021/05/Render_PebbleSand_sphere_breakdown_03_bkg-1024x1024.jpg)
Material turntable.
Some reference pictures from Beg an Dorchenn, Plomeur, France:
![](https://ethericpixel.com/wp-content/uploads/2021/05/pebbleSand_ref02-1024x686.png)
![](https://ethericpixel.com/wp-content/uploads/2021/05/pebbleSand_ref01-1024x575.png)