Kingslayer Game Character

Finally I got to show my work on the fantasy character I did for the January exams.
This is the textured, low poly version of my sculpted assassin/mage.


I went through some serious baking problems that had to wait a while before I could fix these.
Since I am busy with the next projects I didn’t push the texturing (3D-Coat) very far.

Just below is what I got after skinning the mesh on an existing, animated rig and testing it in Unity:

   

This is the final version, which is to be integrated in one of my final projects, for Jun.

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