Following the same techniques as for the previous concept, this one was to work metal effects, and was done in a much shorter time (~2h for the colorization), reason why the metalness is not so perfect. 🙂
Following the same techniques as for the previous concept, this one was to work metal effects, and was done in a much shorter time (~2h for the colorization), reason why the metalness is not so perfect. 🙂
This dark mysterious anon character was designed and painted in Game Art classes. Used to just try out things and use Photoshop more ‘artistically’, this is now the first concept art I made following a step by step process and using proper techniques.
I’m touching the ground again, feels good to get a bit of basic and solid technical skills to start from.
Hi there!
Let me introduce my first low poly model ever made following a proper workflow.
Sculpted in Zbrush, retopo and texturing in 3DCoat.
This fall I starded Game Art studies in Belgium and this lovely dribbling skull pumpkin is my first school project. So, more is to come…
Happy Halloween!
Yeah indeed, first post here. The blog isn’t quite ready yet, but is meant to provide news, updates and devnotes about my artistic works and projects. See ya then 🙂